Introduction to game development / edited by Steve Rabin.
Material type: TextSeries: Game development series (Charles River Media (Firm))Publication details: Boston, MA : Course Technology Cengage Learning, c2010Edition: 2nd edDescription: xxv, 980 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN: 9780840031037 (pbk.); 0840031033 (pbk.)Subject(s): Computer games -- Design | Computer games -- Programming | Video games -- DesignDDC classification: 794.81526 LOC classification: QA76.76.C672 | I58 2010
Contents:
pt. 1. Critical game studies -- pt. 2. Game design -- pt. 3. Game programming : languages and architecture -- pt. 4. Game programming : math, collision detection, and physics -- pt. 5. Game programming : graphics, animation, AI, audio, and networking -- pt. 6. Audio visual design and production -- pt. 7. Game production and the business of games.
Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
---|---|---|---|---|---|---|---|
Book | University of Macedonia Library Βιβλιοστάσιο Α (Stack Room A) | Main Collection | QA76.76.C672I58 2010 (Browse shelf (Opens below)) | 1 | Available | 0013132138 |
Includes bibliographical references and index.
pt. 1. Critical game studies -- pt. 2. Game design -- pt. 3. Game programming : languages and architecture -- pt. 4. Game programming : math, collision detection, and physics -- pt. 5. Game programming : graphics, animation, AI, audio, and networking -- pt. 6. Audio visual design and production -- pt. 7. Game production and the business of games.
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