The computing universe : a journey through a revolution / Tony Hey, Microsoft Research, Redmond, Washington, Gyuri Pápay, IT Innovation Centre, Southampton, U.K.

By: Hey, Anthony J. GContributor(s): Pápay, GyuriMaterial type: TextTextPublisher: New York, NY, USA : Cambridge University Press, 2015Description: xv, 397 pages : illustrations (mostly color) ; 26 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780521766456 (hardback); 9780521150187 (pbk.)Subject(s): Computer science -- HistoryDDC classification: 004.09 LOC classification: QA76.17 | .H49 2015Online resources: Cover image
Contents:
Machine generated contents note: 1. Beginnings of a revolution; 2. The hardware; 3. The software is in the holes; 4. Programming languages and software engineering; 5. Algorithmics; 6. Mr. Turing's amazing machines; 7. Moore's Law and the silicon revolution; 8. Computing gets personal; 9. Computer games; 10. Licklider's intergalactic computer network; 11. Weaving the World Wide Web; 12. The dark side of the Web; 13. Artificial intelligence and neural networks; 14. Machine learning and natural-language processing; 15. The end of Moore's Law; 16. The third age of computing; 17. Computers and science fiction - an essay.
Summary: "Computers now impact almost every aspect of our lives, from our social interactions to the safety and performance of our cars. How did this happen in such a short time? And this is just the beginning. In this book, Tony Hey and Gyuri Pápay lead us on a journey from the early days of computers in the 1930s to the cutting-edge research of the present day that will shape computing in the coming decades. Along the way, they explain the ideas behind hardware, software, algorithms, Moore's Law, the birth of the personal computer, the Internet and the Web, the Turing Test, Jeopardy's Watson, World of Warcraft, spyware, Google, Facebook, and quantum computing. This book also introduces the fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world. This exciting and accessible introduction will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from"-- Provided by publisher.
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Item type Current library Collection Call number Copy number Status Date due Barcode
Book Book University of Macedonia Library
Γραφείο Επεξεργασίας (Processing Office)
Main Collection QA76.17.H49 2015 (Browse shelf (Opens below)) 1 In Cataloging 0013149006

Includes bibliographical references (pages 377-379) and indexes.

Machine generated contents note: 1. Beginnings of a revolution; 2. The hardware; 3. The software is in the holes; 4. Programming languages and software engineering; 5. Algorithmics; 6. Mr. Turing's amazing machines; 7. Moore's Law and the silicon revolution; 8. Computing gets personal; 9. Computer games; 10. Licklider's intergalactic computer network; 11. Weaving the World Wide Web; 12. The dark side of the Web; 13. Artificial intelligence and neural networks; 14. Machine learning and natural-language processing; 15. The end of Moore's Law; 16. The third age of computing; 17. Computers and science fiction - an essay.

"Computers now impact almost every aspect of our lives, from our social interactions to the safety and performance of our cars. How did this happen in such a short time? And this is just the beginning. In this book, Tony Hey and Gyuri Pápay lead us on a journey from the early days of computers in the 1930s to the cutting-edge research of the present day that will shape computing in the coming decades. Along the way, they explain the ideas behind hardware, software, algorithms, Moore's Law, the birth of the personal computer, the Internet and the Web, the Turing Test, Jeopardy's Watson, World of Warcraft, spyware, Google, Facebook, and quantum computing. This book also introduces the fascinating cast of dreamers and inventors who brought these great technological developments into every corner of the modern world. This exciting and accessible introduction will open up the universe of computing to anyone who has ever wondered where his or her smartphone came from"-- Provided by publisher.

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