Starting out with games and graphics in C++ / Tony Gaddis.
Material type: TextPublication details: Upper Saddle River, N.J. : Pearson Education, c2010Description: xvi, 703 p. : ill. ; 26 cm. + 1 DVD-ROM (4 3/4 in.)ISBN: 9780321610454 (pbk. : International ed.); 0321610458 (pbk. : International ed.); 9780321512918 (pbk. : American ed.); 032151291X (pbk. : American ed.)Subject(s): Computer programming | Computer games -- Programming | Computer graphics | C++ (Computer program language)DDC classification: 005.1 LOC classification: QA76.6 | .G3148 2010Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode |
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Book | University of Macedonia Library Βιβλιοστάσιο Α (Stack Room A) | Main Collection | QA76.73.C153G333 2010 (Browse shelf (Opens below)) | 1 | Available | 0013126971 |
Includes index.
1. Introduction to computers and programming -- 2. Graphics programming with C++ and the Dark GDK library -- 3. Variables, calculations, and colors -- 4. void functions -- 5. Working with images -- 6. Control structures -- 7. The game loop and animation -- 8. The Vulture Trouble game : introducing audio, physics, and text effects -- 9. Value-returning functions and mouse input -- 10. Arrays and tile mapping -- 11. Strings and files -- 12. Object-oriented programming -- Appendix A. Downloading and installing the required software -- Appendix B. The ASCII character set.
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