Hamlet on the holodeck : the future of narrative in cyberspace / Janet H. Murray.

By: Murray, Janet Horowitz, 1946-Material type: TextTextPublication details: Cambridge, MA : MIT Press, [1998]Description: xii, 324 p. ; 23 cmISBN: 0262631873 (pbk.); 9780262631877 (pbk.)Subject(s): Interactive multimedia | Virtual reality | Literature -- History and criticism | Narration (Rhetoric) | CyberspaceDDC classification: 809/.00285/67 LOC classification: QA76.76.I59 | M87 1998
Contents:
Introduction : a book lover longs for cyberdrama -- 1. Lord Burleigh's kiss -- 2. Harbingers of the holodeck -- 3. From additive to expressive form -- 4. Immersion -- 5. Agency -- 6. Transformation -- 7. The cyberbard and the multiform plot -- 8. Eliza's daughters -- 9. Digital TV and the emerging formats of cyberdrama -- 10. Hamlet and the holodeck?
Summary: In this book, Murray shows how the computer is reshaping the stories we live by and discusses the properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interaction fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form.
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Item type Current library Collection Call number Copy number Status Date due Barcode
Book Book University of Macedonia Library
Βιβλιοστάσιο Α (Stack Room A)
Main Collection QA76.76.I59M87 1998 (Browse shelf (Opens below)) 1 Available 0013126283

Originally published: New York : Free Press, c1997.

Includes bibliographical references (p. 303-315) and index.

Introduction : a book lover longs for cyberdrama -- 1. Lord Burleigh's kiss -- 2. Harbingers of the holodeck -- 3. From additive to expressive form -- 4. Immersion -- 5. Agency -- 6. Transformation -- 7. The cyberbard and the multiform plot -- 8. Eliza's daughters -- 9. Digital TV and the emerging formats of cyberdrama -- 10. Hamlet and the holodeck?

In this book, Murray shows how the computer is reshaping the stories we live by and discusses the properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interaction fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form.

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